Start With the Wasp's Flight Manual
The same button can handle more than one Wasp action, so tapping it and holding it are not always equivalent. These ATMOSFAR flight controls cover the basic actions shown in recorded demo player experience. Getting the engine, landing gear, and exit sequence straight is more useful than guessing an unverified key chart.
When you board the Wasp, open its flight-controls display. The recorded keyboard demo brings up a manual covering vertical movement, pitch, roll, movement, and boost. Use the bindings displayed for your input device: the available narration does not establish every exact key, and the official ATMOSFAR Steam page describes the aircraft without publishing a complete binding table.
This guide concerns the earlier public demo. Control prompts in the October 29 Early Access release or later updates may differ.
Confirmed Keyboard and Controller Prompts
The keyboard and controller recordings show different prompts. Keep them separate rather than treating B as another keyboard instruction for an action shown as G.
| Action | Recorded keyboard demo | Recorded controller demo |
|---|---|---|
| Start the Wasp engine | G | Read the current engine prompt |
| Retract or extend landing gear | G | B is shown for extending the gear |
| Stop the engine after landing | Hold G | B is shown by the landing tutorial |
| Leave the aircraft | F | Read the current exit prompt |
| Pitch, roll, movement, vertical movement, boost | Check the flight manual | Check the flight-controls display |
The keyboard narrator initially tries taps while landing, then identifies a held G as the way to turn the engine off. That tap-versus-hold distinction is the important practical detail; pressing the right letter with the wrong interaction can leave you wondering why the engine is still running.
Put the Takeoff and Landing Sequence Together
For the demonstrated keyboard takeoff, start the engine and retract the landing gear using the displayed G actions. Follow the objective direction and rings while learning the aircraft's handling. Keep the controls display available for movement and boost rather than assuming another flight game's layout.
For landing:
- Approach the intended destination and prepare to descend.
- Extend the landing gear with the displayed G action.
- Touch down with the gear deployed.
- Hold G to stop the engine.
- Press F to leave the Wasp.
The recorded player run damages the aircraft during an early flight and rough landing. The developer's game description emphasizes fuel, maintenance, and repairs, so inspecting the Wasp before the next trip is sensible preparation rather than treating a successful exit as proof that the vehicle is undamaged.
Separate Control Problems From Progression Problems
A Wasp that has landed is not necessarily at the place the journal expects. Follow the objective marker and intended landing area when progressing through the demo. If you can fly, deploy the gear, and leave the vehicle, but the mission still has not advanced, check the destination as well as the input.
Likewise, do not mix on-foot tool selection with flight input. The demo uses T for the player's tools, while the Wasp has its own flight-controls display. Checking which interaction is active helps avoid trying to solve an aircraft action from the wrong interface.
If your bindings were changed, read the current in-game prompts. The collected material does not establish an ATMOSFAR reset-to-default procedure, so a menu path or configuration-file fix from another game would be an unsupported shortcut.
FAQ
What key controls the Wasp landing gear in the demo?
The recorded keyboard demo shows G for retracting and extending it. The controller recording shows B for extending it.
Why doesn't a tap of G stop the engine?
The keyboard narrator identifies holding G as the successful engine-off action after landing. Follow the hold prompt rather than only tapping.
How do I exit the Wasp?
The recorded keyboard demo uses F after landing and stopping the engine. Check the current prompt if you use another input device.
Where are the exact pitch, roll, and boost bindings?
Open the Wasp flight-controls display in the game. The recorded narration identifies those controls but does not provide a complete exact binding list.