Finding the welder is only the first step toward getting a damaged Wasp moving again. In ATMOSFAR’s recorded PC demo, you select the welder through the tool menu, approach a repairable target, and perform its repair action with the required materials available. Backpack electricity matters as well, so a repair can involve more preparation than simply equipping the tool.
Find the welder in the old PACE facility
The early demo objective sends the player to search PACE’s old facilities for a repair tool. In the complete player walkthrough, the welder is picked up inside one of the facility buildings after the player has explored the docks area.
After collecting it, the recorded keyboard interaction is to hold T and choose the welder from the tool selection. This is a PC demo example, so use the actual prompt shown if your bindings or input device differ.
The developer’s official tool explanation describes the welder as a repair and upgrade tool. That earlier blog uses alpha material, while the acquisition and selection sequence here comes from player experience in the demo.
Check the target before trying to repair it
The welder needs the materials required by the object you are working on. The first useful example in the demo is a door repair after picking up the tool: the player identifies a copper requirement, switches to the welder, completes the repair, and opens the way onward.
Use that example as a process, not as a universal recipe:
- Select the welder.
- Approach the damaged or repairable object.
- Check the materials shown for that target.
- Gather anything missing.
- Perform the displayed repair action and check the result.
The narration establishes using the repair action but does not supply a universal mouse button for every target. Following the on-screen action is more reliable than borrowing an input from the extractor.
Repair the Wasp’s damaged components
Later in the demo, the player recalls the Wasp to a landing area and starts repairing its damaged parts. The walkthrough identifies a hover engine, the main engine, and another damaged section toward the back.
This shows why checking one part is not necessarily the end of the repair. Look over the aircraft’s component prompts and complete the repairs you actually need, using the materials each target requests.
The player had collected several kinds of salvage while exploring. That preparation helps them complete the work, but it does not establish a fixed inventory checklist for every Wasp repair. Keep the displayed requirement as your guide.
Keep enough electricity for the work
Player experience in the same demo includes low backpack power during the repair sequence. The player has to pay attention to recharging instead of assuming the welder can operate indefinitely.
The tutorial names solar energy, batteries, and certain plants as ways to restore electricity. The walkthrough also shows friendly blue plants charging the player. If a repair stalls while you have the listed materials, check your power before treating it as a missing-resource problem.
Repairing and upgrading are related uses of the tool, but this demo sequence specifically demonstrates repair. It does not prove an upgrade recipe, a component damage value, or unchanged controls for the eventual Early Access build.
FAQ
How do you equip the welder in the PC demo?
After collecting it, the recorded player holds T to access tool selection and chooses the welder. Follow your own displayed prompt if your controls differ.
Why does the welder need materials?
Both the developer’s tool description and the demo repair sequence establish material requirements. Check the specific object’s requirements before beginning.
Can you repair more than one part of a Wasp?
Yes. The demo player repairs multiple damaged Wasp components, including the main engine and hover-engine sections.
What should you check if a repair will not continue?
Check that the welder is selected, the target’s required materials are available, and backpack electricity is sufficient. These are the conditions established by the recorded demo sequence.